Monday, 26 February 2018

Game Ideas - Brainstorming the Four Elements


  • Who you brainstormed with.
  • Myself me.



  • Your top 5 favourite ideas from each category.

Mechanics:

Jump/Platform
enigma/puzzle
roguelike
game turn (TBS)
vocaltchat


Story:

break the 4th wall (include yourself in the game action have concenquence)
mysterious (with a hiding past)
repair a broken world (you are the king but you dont know)
exploring dungeons 
roleplay


Aesthetics:

pixel graphics
3D
2D
isometric
drawing
manga style




Technology:

Smartphone 
VR
PC
console
connected to a server whitout dowload 

Find 3 ways to mix and match your top ideas.

-Repair a broken world . enigma/puzzle . pixel graphics . PC.
This idea is a game that i actually want to do.So the storie is you are the ultime creator YOU not your character who is in the game pnj are gonna talk to you THE PLAYER not the character because he's just here to complet a mission as a hollow body. you are gonna passe enigma puzzle to discor how to rebuild/repair the brokenworld with a interresting story/feelings with your hollow character.All type of people could feet but more easily young people

-Vocaltchat . roleplay . 3D . PC/Console
The idea is to create a COMPLETE MMORPG WORLD not as VRCHAT(who is more for fun) But real roleplay as a real world with monster/dungeons/House managing the community is going to have a complet impact on the world where they are playing.If you die your account get permanent banned no second chance you will need to buy the game again et restart.This game would not be for casual player more for hardcore who wants to have a complet immersif experiance.

-mysterious (with a hiding past) . game turn (TBS) . 2D . PC

With a story that you will descover during the advancement of the game creating a desire to continue and advance in the story to understand what's happening more you progress more the hype will be huge.
A game turn would be accessible for everytype of age because opening a large public older and youger would like it.But the difficulty of the battles would be much hard when you advance in the story maybe creating frustration for the young ones who will have to use strategy.




Tuesday, 20 February 2018

Build your own game

The coding part in not completed I only finished the smooth view collide control
all the elements, everything in this game are from me even the animations
But I think I did have to much ideas and not ready for it. Its a experience and I learned from it.

this is my work do not copy it or even modify the sprites. I will continue in the future I just need to advance in the work.

here

Thursday, 30 November 2017

Unity 2D UFO Mods:


1- Which step in the list above was the most challenging for you? In a short paragraph, describe why it was particularly difficult or what problems you had, as well as what steps you took to solve those problems and what you learned in the process.

For me it was the script part because every error in the script even if it's a letter can be an error
And you need to learn the language used here it's C# it's pretty confusing you gonna learn that's every
{ } and ; IS VERRY IMPORTANTE xD

And I learned teamwork is very important because sometimes others peoples can see little errors that you cant because you tired or you tried 10x times it's good to have a different view of your work
So yes big companies have many peoples because teamwork is important

https://drive.google.com/open?id=1YZyYouer73LE6BskDT-b-udVRNUq5SKv

Thursday, 5 October 2017

  1. Have you done any scripting or coding before? When / why / for what ?
       a few times I code and it's for a project with my cousin we wants to create a game in solo
         (Not finish yet no spoil..)

     2. What did you think of all of the detailed explanation as the narrator looked at the code            
         documentation, explained how he was choosing each piece of code, etc? 
          
       Pretty good but it's actually easy to find you just have to go in the session help and find what you need if you want to be more specific CTRL+F for key words coding search free tip :)

      3.On a scale of 1 (super clear) to 10 (super confusing), rate how well you understand what the
         code in the scripts does. Were some sections easier to understand than others                               (controlling player movement, controlling camera movement, rotating pickup objects, collecting pickup objects, counting pickup objects, displaying score, displaying win message)? Explain.

Let's say 2-3 because actually is pretty easy and it's the basic codes you don't have things that's interfere with each others like you only have 1 type of movement but when you start to like add speed boost, slow move speed duo to a debuff that's start to be hard. But I feels it's gonna be hard when it's our turn to code our own codes with no specific tutorial ahah x)

    4. What part of this 2D UFO game-building process did you find most rewarding or enjoyable? Explain.

    The speed because you can actually modified and go super fast I think with a bigger map and UI enemy it's could be fun xD

  5.  Between about 10:00-12:00 in the collectibles pickup video (7 of 9), you set the tag of the pickup items so that the script knows when it runs into a treasure. What could you do if you wanted to have two different kinds of treasure that were worth different points?

First of all you need to create a new sprites and put into the mains with a different colors and copying the script from the first pickup to create pickup 2 you just need to change the value of the point receive for example 100 points you just have to change the value and try it :D

8.  Describe one way that you could add complexity to this game.

A bigger map with a UI enemy chasing you. you have like a time and every 1 minute a new enemy UI spawn. The points (Pickup) respawn every 20 second again and you have like 3 chance to make the height score maybe some object like a gun with 1 bullet to kill only 1 enemy because it's going to be to easy if he spray and a speed boost movement  and some debuff like traps on the ground  of slow movement speed :)
 

9

https://drive.google.com/drive/folders/0B0Mo_bBSU-c-ZTRNM2JyaVI1bUk?usp=sharing
The files of the game of unity

https://drive.google.com/file/d/0B0Mo_bBSU-c-SDJnX3BoUk83Vnc/view?usp=sharing
The game .exe



  • What stage you're at in your Unity adventure (which tutorial video are you on, or if you're on the second assignment, which step are you working on?).
  • I am starting the second one
  • What challenges have you encountered so far?
  •  Bugs of saving the fills restart the project 4 times but I actually finish the first part finally xD
  • What's the most interesting thing you've learned so far?
  •  Use unity is not so hard if you learn the specific commands/codes you save your time, work more faster. Oh and save every time your fills when you did something new or there are going to be lost forever ( I had the experience severals times xD   )
  • Tuesday, 12 September 2017

    Game Designer Skills

    •Game•

    Why game ? because i already have experience on hundred and hundred mmorpg fps moba open world etc etc..And they give me sometimes passe to the close-beta and alpha beta too i think for this aptitude you need to have experience not only when the game is finish but when he start so you can have a general idea how the game is evolving and that's can help for like experience and inspiration not copying but see how they do is always good to build your own tools..

    •Architecture•

    Architecture is one of the best because you can express yourself by creating something in your head and build up a game from your own vision and it's something very creative because it's a game it's your own world with no limits you can create everything you want and for me that's the big point.
    And I already have experience in that's kind of Skills and it's pretty interesting and fun and the same time because you do what you want. (Or maybe have instruction from your superior but it's always fun to add you own sauce because that's make the game unique)

    •Communication•

    Why this one ? Because when you create a game it will be often as a group and a studio that traits each others in a good manners it's a studio how succeed because the game would be effected.A good visualisation of the team is a big point understanding the point of each other no exclude someone be open mind to everyone and every project.I already have experience when we build a map as a team  sometimes people don't have the same ideas so then we listen to everyone and give our opinions.
     I like this when we have harmony in a team the project can advance more fast build friends and a good project.

    •Mathematics•



    I am just really bad at math and if i learn it would be a big challenge!
     like resolve how to  become god for me it's the same things soo hard..xD
    I can understand and write coding but math it's impossible my brain shut down..
    and i know math is a big point for game design but yeaah everyone have his weakness >(^.^'')>