Thursday, 5 October 2017

  1. Have you done any scripting or coding before? When / why / for what ?
       a few times I code and it's for a project with my cousin we wants to create a game in solo
         (Not finish yet no spoil..)

     2. What did you think of all of the detailed explanation as the narrator looked at the code            
         documentation, explained how he was choosing each piece of code, etc? 
          
       Pretty good but it's actually easy to find you just have to go in the session help and find what you need if you want to be more specific CTRL+F for key words coding search free tip :)

      3.On a scale of 1 (super clear) to 10 (super confusing), rate how well you understand what the
         code in the scripts does. Were some sections easier to understand than others                               (controlling player movement, controlling camera movement, rotating pickup objects, collecting pickup objects, counting pickup objects, displaying score, displaying win message)? Explain.

Let's say 2-3 because actually is pretty easy and it's the basic codes you don't have things that's interfere with each others like you only have 1 type of movement but when you start to like add speed boost, slow move speed duo to a debuff that's start to be hard. But I feels it's gonna be hard when it's our turn to code our own codes with no specific tutorial ahah x)

    4. What part of this 2D UFO game-building process did you find most rewarding or enjoyable? Explain.

    The speed because you can actually modified and go super fast I think with a bigger map and UI enemy it's could be fun xD

  5.  Between about 10:00-12:00 in the collectibles pickup video (7 of 9), you set the tag of the pickup items so that the script knows when it runs into a treasure. What could you do if you wanted to have two different kinds of treasure that were worth different points?

First of all you need to create a new sprites and put into the mains with a different colors and copying the script from the first pickup to create pickup 2 you just need to change the value of the point receive for example 100 points you just have to change the value and try it :D

8.  Describe one way that you could add complexity to this game.

A bigger map with a UI enemy chasing you. you have like a time and every 1 minute a new enemy UI spawn. The points (Pickup) respawn every 20 second again and you have like 3 chance to make the height score maybe some object like a gun with 1 bullet to kill only 1 enemy because it's going to be to easy if he spray and a speed boost movement  and some debuff like traps on the ground  of slow movement speed :)
 

9

https://drive.google.com/drive/folders/0B0Mo_bBSU-c-ZTRNM2JyaVI1bUk?usp=sharing
The files of the game of unity

https://drive.google.com/file/d/0B0Mo_bBSU-c-SDJnX3BoUk83Vnc/view?usp=sharing
The game .exe



  • What stage you're at in your Unity adventure (which tutorial video are you on, or if you're on the second assignment, which step are you working on?).
  • I am starting the second one
  • What challenges have you encountered so far?
  •  Bugs of saving the fills restart the project 4 times but I actually finish the first part finally xD
  • What's the most interesting thing you've learned so far?
  •  Use unity is not so hard if you learn the specific commands/codes you save your time, work more faster. Oh and save every time your fills when you did something new or there are going to be lost forever ( I had the experience severals times xD   )
  • Tuesday, 12 September 2017

    Game Designer Skills

    •Game•

    Why game ? because i already have experience on hundred and hundred mmorpg fps moba open world etc etc..And they give me sometimes passe to the close-beta and alpha beta too i think for this aptitude you need to have experience not only when the game is finish but when he start so you can have a general idea how the game is evolving and that's can help for like experience and inspiration not copying but see how they do is always good to build your own tools..

    •Architecture•

    Architecture is one of the best because you can express yourself by creating something in your head and build up a game from your own vision and it's something very creative because it's a game it's your own world with no limits you can create everything you want and for me that's the big point.
    And I already have experience in that's kind of Skills and it's pretty interesting and fun and the same time because you do what you want. (Or maybe have instruction from your superior but it's always fun to add you own sauce because that's make the game unique)

    •Communication•

    Why this one ? Because when you create a game it will be often as a group and a studio that traits each others in a good manners it's a studio how succeed because the game would be effected.A good visualisation of the team is a big point understanding the point of each other no exclude someone be open mind to everyone and every project.I already have experience when we build a map as a team  sometimes people don't have the same ideas so then we listen to everyone and give our opinions.
     I like this when we have harmony in a team the project can advance more fast build friends and a good project.

    •Mathematics•



    I am just really bad at math and if i learn it would be a big challenge!
     like resolve how to  become god for me it's the same things soo hard..xD
    I can understand and write coding but math it's impossible my brain shut down..
    and i know math is a big point for game design but yeaah everyone have his weakness >(^.^'')>

    Friday, 16 June 2017

    GameMaker - Asteroids - Part 3



    I upgrade my game with a AI ENNEMY when you go in the Black hole
    So my plus in part 3 its the changement of the map by passing in the black hole and the ennemy chasing you you can kill him

    Sometimes the game crash i dont know why when i get killed by UFO and go back in the hole sometimes thats crash but sometimes its work fine i think its a bug :/ 



     What difficulties did you have? 

    Make a teleportation in a other map and make a ennemy chasing me and deal damage

    - How did you solve them?

    Find solutions on internet and try new things coding and sometimes take codes from my last coding like i take the code damage for the asteroid and put in the UFO because its the same but UFO Chase me not the asteroid

    - What did you change in your game to make it unique? How do these changes affect gameplay?

    The Teleportation so double map
    And UFO funny ennemy when you get in the black hole :)


    If someone can help me to find a solution for the crash when i come back from the blackhole when i get killed but UFO thats would be nice thanks. :)

    Blender characters


    Download


    Some images:

    Tuesday, 6 June 2017

    GameMaker - Asteroids - Part 2

    - What difficulties did you have? 
    Not to much it was pretty easy

    - How did you solve them?
    You just have to follow the tutoriel he was verry good with good explanation

    https://drive.google.com/open?id=0B0Mo_bBSU-c-WndoSDFValBRaGM



    Thursday, 1 June 2017

    GameMaker - Asteroids - Part 1

    What difficulties did you have? How did you solve them?

    I do not have difficulties because the tutorials was very good my only one was the size of the bullet and Mr.Strudwick's help me fix that :)

    file: https://drive.google.com/open?id=0B0Mo_bBSU-c-WndoSDFValBRaGM