Tuesday, 12 September 2017

Game Designer Skills

•Game•

Why game ? because i already have experience on hundred and hundred mmorpg fps moba open world etc etc..And they give me sometimes passe to the close-beta and alpha beta too i think for this aptitude you need to have experience not only when the game is finish but when he start so you can have a general idea how the game is evolving and that's can help for like experience and inspiration not copying but see how they do is always good to build your own tools..

•Architecture•

Architecture is one of the best because you can express yourself by creating something in your head and build up a game from your own vision and it's something very creative because it's a game it's your own world with no limits you can create everything you want and for me that's the big point.
And I already have experience in that's kind of Skills and it's pretty interesting and fun and the same time because you do what you want. (Or maybe have instruction from your superior but it's always fun to add you own sauce because that's make the game unique)

•Communication•

Why this one ? Because when you create a game it will be often as a group and a studio that traits each others in a good manners it's a studio how succeed because the game would be effected.A good visualisation of the team is a big point understanding the point of each other no exclude someone be open mind to everyone and every project.I already have experience when we build a map as a team  sometimes people don't have the same ideas so then we listen to everyone and give our opinions.
 I like this when we have harmony in a team the project can advance more fast build friends and a good project.

•Mathematics•



I am just really bad at math and if i learn it would be a big challenge!
 like resolve how to  become god for me it's the same things soo hard..xD
I can understand and write coding but math it's impossible my brain shut down..
and i know math is a big point for game design but yeaah everyone have his weakness >(^.^'')>

Friday, 16 June 2017

GameMaker - Asteroids - Part 3



I upgrade my game with a AI ENNEMY when you go in the Black hole
So my plus in part 3 its the changement of the map by passing in the black hole and the ennemy chasing you you can kill him

Sometimes the game crash i dont know why when i get killed by UFO and go back in the hole sometimes thats crash but sometimes its work fine i think its a bug :/ 



 What difficulties did you have? 

Make a teleportation in a other map and make a ennemy chasing me and deal damage

- How did you solve them?

Find solutions on internet and try new things coding and sometimes take codes from my last coding like i take the code damage for the asteroid and put in the UFO because its the same but UFO Chase me not the asteroid

- What did you change in your game to make it unique? How do these changes affect gameplay?

The Teleportation so double map
And UFO funny ennemy when you get in the black hole :)


If someone can help me to find a solution for the crash when i come back from the blackhole when i get killed but UFO thats would be nice thanks. :)

Blender characters


Download


Some images:

Tuesday, 6 June 2017

GameMaker - Asteroids - Part 2

- What difficulties did you have? 
Not to much it was pretty easy

- How did you solve them?
You just have to follow the tutoriel he was verry good with good explanation

https://drive.google.com/open?id=0B0Mo_bBSU-c-WndoSDFValBRaGM



Thursday, 1 June 2017

GameMaker - Asteroids - Part 1

What difficulties did you have? How did you solve them?

I do not have difficulties because the tutorials was very good my only one was the size of the bullet and Mr.Strudwick's help me fix that :)

file: https://drive.google.com/open?id=0B0Mo_bBSU-c-WndoSDFValBRaGM

Wednesday, 10 May 2017


Blender - Character Modeling - Part 1




https://drive.google.com/open?id=0B0Mo_bBSU-c-T1dmZHd5TGFwTU0








    

                                                                                                                      his name is mccree :D

  

Wednesday, 8 March 2017

Indie Game: The Movie

1. What are some of the differences between "big games" and "independent games" in terms of style/concepts and how they are made?

the difference is the budget they do the game with 2-5 people so the project can take more time than the big games because big games they have 200 people work on


 2. What are some of the difficulties the developers in the film have to overcome?

The graphics bugs

3. What do you think is attractive about developing an indie game? What do you think you would like about working on an indie game? What do you think you might not like?

You can make what you want/like. I think its the things about you can create your game do what you want because if you work for a big game you cant do what you want you need to follow the instruction. The time because you are a small team you going to take a lot of time to finish your game.

4. What is some advice you might have for someone trying to create their own game based on what you learned in the film?

patience and originality create your own game.

5. What is the best part of completing the creation of a game for the developers?

when he post the game online or go in a Indie Game event they can see people enjoy their game
and gameplay reaction on youtube