Friday, 22 December 2017
Thursday, 30 November 2017
Unity 2D UFO Mods:
1- Which step in the list above was the most challenging for you? In a short paragraph, describe why it was particularly difficult or what problems you had, as well as what steps you took to solve those problems and what you learned in the process.
For me it was the script part because every error in the script even if it's a letter can be an error
And you need to learn the language used here it's C# it's pretty confusing you gonna learn that's every
{ } and ; IS VERRY IMPORTANTE xD
And I learned teamwork is very important because sometimes others peoples can see little errors that you cant because you tired or you tried 10x times it's good to have a different view of your work
So yes big companies have many peoples because teamwork is important
https://drive.google.com/open?id=1YZyYouer73LE6BskDT-b-udVRNUq5SKv
1- Which step in the list above was the most challenging for you? In a short paragraph, describe why it was particularly difficult or what problems you had, as well as what steps you took to solve those problems and what you learned in the process.
For me it was the script part because every error in the script even if it's a letter can be an error
And you need to learn the language used here it's C# it's pretty confusing you gonna learn that's every
{ } and ; IS VERRY IMPORTANTE xD
And I learned teamwork is very important because sometimes others peoples can see little errors that you cant because you tired or you tried 10x times it's good to have a different view of your work
So yes big companies have many peoples because teamwork is important
https://drive.google.com/open?id=1YZyYouer73LE6BskDT-b-udVRNUq5SKv
Thursday, 5 October 2017
- Have you done any scripting or coding before? When / why / for what ?
(Not finish yet no spoil..)
2. What did you think of all of the detailed explanation as the narrator looked at the code
documentation, explained how he was choosing each piece of code, etc?
Pretty good but it's actually easy to find you just have to go in the session help and find what you need if you want to be more specific CTRL+F for key words coding search free tip :)
3.On a scale of 1 (super clear) to 10 (super confusing), rate how well you understand what the
code in the scripts does. Were some sections easier to understand than others (controlling player movement, controlling camera movement, rotating pickup objects, collecting pickup objects, counting pickup objects, displaying score, displaying win message)? Explain.
Let's say 2-3 because actually is pretty easy and it's the basic codes you don't have things that's interfere with each others like you only have 1 type of movement but when you start to like add speed boost, slow move speed duo to a debuff that's start to be hard. But I feels it's gonna be hard when it's our turn to code our own codes with no specific tutorial ahah x)
4. What part of this 2D UFO game-building process did you find most rewarding or enjoyable? Explain.
The speed because you can actually modified and go super fast I think with a bigger map and UI enemy it's could be fun xD
5. Between about 10:00-12:00 in the collectibles pickup video (7 of 9), you set the tag of the pickup items so that the script knows when it runs into a treasure. What could you do if you wanted to have two different kinds of treasure that were worth different points?
First of all you need to create a new sprites and put into the mains with a different colors and copying the script from the first pickup to create pickup 2 you just need to change the value of the point receive for example 100 points you just have to change the value and try it :D
8. Describe one way that you could add complexity to this game.
A bigger map with a UI enemy chasing you. you have like a time and every 1 minute a new enemy UI spawn. The points (Pickup) respawn every 20 second again and you have like 3 chance to make the height score maybe some object like a gun with 1 bullet to kill only 1 enemy because it's going to be to easy if he spray and a speed boost movement and some debuff like traps on the ground of slow movement speed :)
9
https://drive.google.com/drive/folders/0B0Mo_bBSU-c-ZTRNM2JyaVI1bUk?usp=sharing
The files of the game of unity
https://drive.google.com/file/d/0B0Mo_bBSU-c-SDJnX3BoUk83Vnc/view?usp=sharing
The game .exe
Tuesday, 12 September 2017
Game Designer Skills
•Game•
Why game ? because i already have experience on hundred and hundred mmorpg fps moba open world etc etc..And they give me sometimes passe to the close-beta and alpha beta too i think for this aptitude you need to have experience not only when the game is finish but when he start so you can have a general idea how the game is evolving and that's can help for like experience and inspiration not copying but see how they do is always good to build your own tools..
•Architecture•
Architecture is one of the best because you can express yourself by creating something in your head and build up a game from your own vision and it's something very creative because it's a game it's your own world with no limits you can create everything you want and for me that's the big point.
And I already have experience in that's kind of Skills and it's pretty interesting and fun and the same time because you do what you want. (Or maybe have instruction from your superior but it's always fun to add you own sauce because that's make the game unique)
•Communication•
Why this one ? Because when you create a game it will be often as a group and a studio that traits each others in a good manners it's a studio how succeed because the game would be effected.A good visualisation of the team is a big point understanding the point of each other no exclude someone be open mind to everyone and every project.I already have experience when we build a map as a team sometimes people don't have the same ideas so then we listen to everyone and give our opinions.
I like this when we have harmony in a team the project can advance more fast build friends and a good project.
•Mathematics•
Why game ? because i already have experience on hundred and hundred mmorpg fps moba open world etc etc..And they give me sometimes passe to the close-beta and alpha beta too i think for this aptitude you need to have experience not only when the game is finish but when he start so you can have a general idea how the game is evolving and that's can help for like experience and inspiration not copying but see how they do is always good to build your own tools..
•Architecture•
Architecture is one of the best because you can express yourself by creating something in your head and build up a game from your own vision and it's something very creative because it's a game it's your own world with no limits you can create everything you want and for me that's the big point.
And I already have experience in that's kind of Skills and it's pretty interesting and fun and the same time because you do what you want. (Or maybe have instruction from your superior but it's always fun to add you own sauce because that's make the game unique)
•Communication•
Why this one ? Because when you create a game it will be often as a group and a studio that traits each others in a good manners it's a studio how succeed because the game would be effected.A good visualisation of the team is a big point understanding the point of each other no exclude someone be open mind to everyone and every project.I already have experience when we build a map as a team sometimes people don't have the same ideas so then we listen to everyone and give our opinions.
I like this when we have harmony in a team the project can advance more fast build friends and a good project.
•Mathematics•
I am just really bad at math and if i learn it would be a big challenge!
like resolve how to become god for me it's the same things soo hard..xD
I can understand and write coding but math it's impossible my brain shut down..
and i know math is a big point for game design but yeaah everyone have his weakness >(^.^'')>
Friday, 16 June 2017
GameMaker - Asteroids - Part 3
I upgrade my game with a AI ENNEMY when you go in the Black hole
So my plus in part 3 its the changement of the map by passing in the black hole and the ennemy chasing you you can kill him
Sometimes the game crash i dont know why when i get killed by UFO and go back in the hole sometimes thats crash but sometimes its work fine i think its a bug :/
I upgrade my game with a AI ENNEMY when you go in the Black hole
So my plus in part 3 its the changement of the map by passing in the black hole and the ennemy chasing you you can kill him
Sometimes the game crash i dont know why when i get killed by UFO and go back in the hole sometimes thats crash but sometimes its work fine i think its a bug :/
What difficulties did you have?
Make a teleportation in a other map and make a ennemy chasing me and deal damage
- How did you solve them?
- How did you solve them?
Find solutions on internet and try new things coding and sometimes take codes from my last coding like i take the code damage for the asteroid and put in the UFO because its the same but UFO Chase me not the asteroid
- What did you change in your game to make it unique? How do these changes affect gameplay?
The Teleportation so double map
And UFO funny ennemy when you get in the black hole :)
If someone can help me to find a solution for the crash when i come back from the blackhole when i get killed but UFO thats would be nice thanks. :)
Tuesday, 6 June 2017
Thursday, 1 June 2017
GameMaker - Asteroids - Part 1
What difficulties did you have? How did you solve them?
I do not have difficulties because the tutorials was very good my only one was the size of the bullet and Mr.Strudwick's help me fix that :)
file: https://drive.google.com/open?id=0B0Mo_bBSU-c-WndoSDFValBRaGM
What difficulties did you have? How did you solve them?
I do not have difficulties because the tutorials was very good my only one was the size of the bullet and Mr.Strudwick's help me fix that :)
file: https://drive.google.com/open?id=0B0Mo_bBSU-c-WndoSDFValBRaGM
Wednesday, 10 May 2017
Blender - Character Modeling - Part 1
https://drive.google.com/open?id=0B0Mo_bBSU-c-T1dmZHd5TGFwTU0
his name is mccree :D
Wednesday, 8 March 2017
Indie Game: The Movie
1. What are some of the differences between "big games" and "independent games" in terms of style/concepts and how they are made?
the difference is the budget they do the game with 2-5 people so the project can take more time than the big games because big games they have 200 people work on
2. What are some of the difficulties the developers in the film have to overcome?
The graphics bugs
3. What do you think is attractive about developing an indie game? What do you think you would like about working on an indie game? What do you think you might not like?
You can make what you want/like. I think its the things about you can create your game do what you want because if you work for a big game you cant do what you want you need to follow the instruction. The time because you are a small team you going to take a lot of time to finish your game.
4. What is some advice you might have for someone trying to create their own game based on what you learned in the film?
patience and originality create your own game.
5. What is the best part of completing the creation of a game for the developers?
when he post the game online or go in a Indie Game event they can see people enjoy their game
and gameplay reaction on youtube
1. What are some of the differences between "big games" and "independent games" in terms of style/concepts and how they are made?
the difference is the budget they do the game with 2-5 people so the project can take more time than the big games because big games they have 200 people work on
2. What are some of the difficulties the developers in the film have to overcome?
The graphics bugs
3. What do you think is attractive about developing an indie game? What do you think you would like about working on an indie game? What do you think you might not like?
You can make what you want/like. I think its the things about you can create your game do what you want because if you work for a big game you cant do what you want you need to follow the instruction. The time because you are a small team you going to take a lot of time to finish your game.
4. What is some advice you might have for someone trying to create their own game based on what you learned in the film?
patience and originality create your own game.
5. What is the best part of completing the creation of a game for the developers?
when he post the game online or go in a Indie Game event they can see people enjoy their game
and gameplay reaction on youtube
Friday, 10 February 2017
Kodu Pac-Man
How close is your game to the original? What is different? What is the same?
the phantom say miam x)
What extra or creative details did you change or add to your version of the game? Why did you create these changes?
I want to create a real arcade born but I cant :(
What difficulties did you have? How did you fix this?
the coding of the game I search
What feedback did your beta testers have for you and how did you implement their suggestions?
the coding is not very good
What would you improve with your game? What would be the next steps with your game?
better code
PacMan:
Ghost:
How close is your game to the original? What is different? What is the same?
the phantom say miam x)
What extra or creative details did you change or add to your version of the game? Why did you create these changes?
I want to create a real arcade born but I cant :(
What difficulties did you have? How did you fix this?
the coding of the game I search
What feedback did your beta testers have for you and how did you implement their suggestions?
the coding is not very good
What would you improve with your game? What would be the next steps with your game?
better code
PacMan:
Ghost:
Thursday, 19 January 2017
Term 2 Interim Self-Assessment
Term 2 Interim Self-Assessment
First Name, Last Initial: Alexandre.R
Block:
Grade Level:11
1. Give yourself a mark out of 5 for each of the following:
a. 2/5 Attendance (consistent attendance, on time to class)
b. 4/5 Achievement (assignments completed and posted)
c. 5/5 Attitude (positive, cooperative)
d. 4/5 Effort (uses class time wisely, consistent effort in all aspects of class work)
2. Please list two specific (with examples) skills or concepts you have learned so far this term:
3. Please list one specific (with example) topic or skill you are going to work towards improving in Term 2:
4. Any additional comments you would like your teacher or parents/guardians to know:
✖I need to stop come late at class✖
First Name, Last Initial: Alexandre.R
Block:
Grade Level:11
1. Give yourself a mark out of 5 for each of the following:
a. 2/5 Attendance (consistent attendance, on time to class)
b. 4/5 Achievement (assignments completed and posted)
c. 5/5 Attitude (positive, cooperative)
d. 4/5 Effort (uses class time wisely, consistent effort in all aspects of class work)
2. Please list two specific (with examples) skills or concepts you have learned so far this term:
- I can: Create 3D models on blender ✔
- I can: Create 3D models with colors on blender ✔
3. Please list one specific (with example) topic or skill you are going to work towards improving in Term 2:
- I will work to improve: Learn more about blender ✔
- How you will improve this: With some blender tutorial's and practice at home/school ✔
4. Any additional comments you would like your teacher or parents/guardians to know:
✖I need to stop come late at class✖
Thursday, 5 January 2017
Blender - Intro
First image 3D
https://drive.google.com/file/d/0B0Mo_bBSU-c-NncxMkRYQWVVb1k/view?usp=sharing
First image 3D
https://drive.google.com/file/d/0B0Mo_bBSU-c-NncxMkRYQWVVb1k/view?usp=sharing
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