Blender Game Engine 3 - Dying/Respawning
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Based on your experience with other game design environments, what do you think we might try to do in order to limit the number of re-spawns to a certain value (for example, you may want your character to only have 5 lives)?
In a lazy way I could just create 4 cubes in others ''dimension'' and make them change every time you die
the other way is to configure with a trigger notion and actor message to the other cube to put a limit of spawning 4 time