Thursday, 17 May 2018

Blender Game Engine 3 - Dying/Respawning

Image plus files here

Based on your experience with other game design environments, what do you think we might try to do in order to limit the number of re-spawns to a certain value (for example, you may want your character to only have 5 lives)?

In a lazy way I could just create 4 cubes in others ''dimension'' and make them change every time you die


the other way is to configure with a trigger notion and actor message to the other cube to put a limit of spawning 4 time