Thursday, 5 October 2017

  1. Have you done any scripting or coding before? When / why / for what ?
       a few times I code and it's for a project with my cousin we wants to create a game in solo
         (Not finish yet no spoil..)

     2. What did you think of all of the detailed explanation as the narrator looked at the code            
         documentation, explained how he was choosing each piece of code, etc? 
          
       Pretty good but it's actually easy to find you just have to go in the session help and find what you need if you want to be more specific CTRL+F for key words coding search free tip :)

      3.On a scale of 1 (super clear) to 10 (super confusing), rate how well you understand what the
         code in the scripts does. Were some sections easier to understand than others                               (controlling player movement, controlling camera movement, rotating pickup objects, collecting pickup objects, counting pickup objects, displaying score, displaying win message)? Explain.

Let's say 2-3 because actually is pretty easy and it's the basic codes you don't have things that's interfere with each others like you only have 1 type of movement but when you start to like add speed boost, slow move speed duo to a debuff that's start to be hard. But I feels it's gonna be hard when it's our turn to code our own codes with no specific tutorial ahah x)

    4. What part of this 2D UFO game-building process did you find most rewarding or enjoyable? Explain.

    The speed because you can actually modified and go super fast I think with a bigger map and UI enemy it's could be fun xD

  5.  Between about 10:00-12:00 in the collectibles pickup video (7 of 9), you set the tag of the pickup items so that the script knows when it runs into a treasure. What could you do if you wanted to have two different kinds of treasure that were worth different points?

First of all you need to create a new sprites and put into the mains with a different colors and copying the script from the first pickup to create pickup 2 you just need to change the value of the point receive for example 100 points you just have to change the value and try it :D

8.  Describe one way that you could add complexity to this game.

A bigger map with a UI enemy chasing you. you have like a time and every 1 minute a new enemy UI spawn. The points (Pickup) respawn every 20 second again and you have like 3 chance to make the height score maybe some object like a gun with 1 bullet to kill only 1 enemy because it's going to be to easy if he spray and a speed boost movement  and some debuff like traps on the ground  of slow movement speed :)
 

9

https://drive.google.com/drive/folders/0B0Mo_bBSU-c-ZTRNM2JyaVI1bUk?usp=sharing
The files of the game of unity

https://drive.google.com/file/d/0B0Mo_bBSU-c-SDJnX3BoUk83Vnc/view?usp=sharing
The game .exe



  • What stage you're at in your Unity adventure (which tutorial video are you on, or if you're on the second assignment, which step are you working on?).
  • I am starting the second one
  • What challenges have you encountered so far?
  •  Bugs of saving the fills restart the project 4 times but I actually finish the first part finally xD
  • What's the most interesting thing you've learned so far?
  •  Use unity is not so hard if you learn the specific commands/codes you save your time, work more faster. Oh and save every time your fills when you did something new or there are going to be lost forever ( I had the experience severals times xD   )